I’ve updated ember and ember-media still-waiting-for-review packages to newly released 0.5.4 version. Main change since previous is that all three GSoC projects including mine are merged.
Update: Thanks Spot for reviewing the package! Now it is being build and will be in rawhide soon.
Thursday, 11 September 2008
Monday, 25 August 2008
Entity creator screencast
Monday, 18 August 2008
The End
Today was the last day of coding phase of GSoC, so here is the summary of what’s done through second part of the program. During this month, entity creator starting from basic tool gained the following:
I would like to thank Erik and all WorldForge community for help during the program and I hope we will work together in future, as there is many things to do for mature authoring tools and in Ember itself.
- preview of entity that has to be created,
- placing of entities using mouse-to-terrain feature,
- more user-friendly GUI: recipe description, adapters labels, help blurb with note about usage,
- expanded documentation in code and on wiki page.
I would like to thank Erik and all WorldForge community for help during the program and I hope we will work together in future, as there is many things to do for mature authoring tools and in Ember itself.
Monday, 11 August 2008
Final week
On last week, I’ve made some tweaks that are improving user interface. In particular, I added help text when entering to create mode that says how to exit from it. Next, I implemented suggested “Random” list element that allows to select random list item without need of implementing some Lua function. Also added is ability to add custom text that is different from item value, i. e. you can add item “Boulder style A” with value “a”.
This week is final. I will try to make real-time update of entity with new adapter values. Though without this feature entity creator is already usable—I currently tweaked UI to be consistent for the case if I’ll not find what prevents CEGUI to pass event back to my application.
Also, I need to finish documentation on wiki page—there is some things that, for example, are useful when writing Lua scripts and should be documented.
And two things are left in Lua scripting provider: first is handling any number of results and second is calling functions with dots in name. There is probably not much work, but they are not needed right now and I’m thinking that I’ll better would not distract from my application and leave them for the future.
This week is final. I will try to make real-time update of entity with new adapter values. Though without this feature entity creator is already usable—I currently tweaked UI to be consistent for the case if I’ll not find what prevents CEGUI to pass event back to my application.
Also, I need to finish documentation on wiki page—there is some things that, for example, are useful when writing Lua scripts and should be documented.
And two things are left in Lua scripting provider: first is handling any number of results and second is calling functions with dots in name. There is probably not much work, but they are not needed right now and I’m thinking that I’ll better would not distract from my application and leave them for the future.
Monday, 4 August 2008
Polishing user interface
On last week I’ve made a lot of fixes that are improving user interface much. First, this is correct preview of entity. And also a bunch of smaller things:
Also, I tried make to preview (and entity that is to be created) reflect changes of adapter values in real time. I wrote a code that should do the task. It uses standard signal of an adapter. That signal should be emitted on text change event from CEGUI, but that event is never called and therefore signal is not emitted. I don’t know well what can I do with this, but I’ll try to debug it or find alternative way to get that event.
Next two weeks are final. I’ve left only a few tasks:
- Labels for adapters,
- Staying in “create” mode after creating first entity,
- Rotation of an entity with mouse wheel,
- Fixing a bug when switching recipes.
Also, I tried make to preview (and entity that is to be created) reflect changes of adapter values in real time. I wrote a code that should do the task. It uses standard signal of an adapter. That signal should be emitted on text change event from CEGUI, but that event is never called and therefore signal is not emitted. I don’t know well what can I do with this, but I’ll try to debug it or find alternative way to get that event.
Next two weeks are final. I’ve left only a few tasks:
- Real-time update of entity with new adapter values,
- Add “random” element for drop-down lists and handle it programmatically,
- Small tweaks in user interface,
- Improving wiki page with documentation,
- Make Lua scripting provider handle any number of results.
Monday, 28 July 2008
Working with model mapping
I’ve started to work with model mapping framework on last week. It required to reimplement or copy a bunch of methods from EmberPhysicalEntity and satellite classes. It didn’t satify me well and I made an attempt to reuse EmberPhysicalEntity directly but it wasn’t very successful. I’m thinking that it in some places assumes entity properly belong to entity hierarchy. Making it to support detached entity seems to require some changes there. So I decided to drop this attempt and continue to work with model mapping directly to render preview mesh correctly. And that’s what I’m going to do for next week.
Monday, 21 July 2008
Entity positioning
On last week I’ve made terrain positioning of new entities. It allows to see position where entity will be created. But the preview mesh isn’t the same as entity that will be created.
This is the goal for next week—make preview fully represent new entity. To achieve this, I need to implement Erik’s plan on DetachedEntity class and feeding it to model mapping framework. This is partially done but not commited yet.
Also, user interface should be improved—it should stay in “create” mode after creating first entity and allow create fast as many more entities as user wants. Also minor things like changing orientation on mouse scroll should be made.
This is the goal for next week—make preview fully represent new entity. To achieve this, I need to implement Erik’s plan on DetachedEntity class and feeding it to model mapping framework. This is partially done but not commited yet.
Also, user interface should be improved—it should stay in “create” mode after creating first entity and allow create fast as many more entities as user wants. Also minor things like changing orientation on mouse scroll should be made.
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